We are seeking a Game Programmers for a multiplatform Unreal Engine 5 project spanning PC and mobile.
This role requires deep expertise in C++. It also requires experience working in Unreal Engine coupled with C++. Blueprint knowledge is assumed but is not sufficient: Unreal + C++ is a must.
Additionally, we will value knowledge of Gameplay Ability System (GAS), Unreal’s Client/Server networking model, level streaming, build systems, and performance optimization.
You will be responsible for architecting scalable multiplayer systems, ensuring seamless level streaming, and optimizing the game for both high-end and mobile platforms.
This position demands strong analytical skills, excellent communication, and the ability to drive technical decisions across disciplines. You will work closely with designers, artists, and engineers to ensure the game meets performance and quality standards while supporting a smooth development pipeline.
Job Responsibilities:
Working with the engineering team, defining technical strategies for PC and mobile platforms.
Architect and optimize core gameplay systems using C++ and Unreal Engine 5.
Oversee Gameplay Ability System (GAS) implementation for scalable, multiplayer gameplay mechanics.
Design and implement networking architecture using Unreal’s