Huawei Canada has an immediate 12-month contract opening for a Researcher.
About the team:
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
Create graphics demos and technology prototypes to validate new algorithmic techniques.
Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
Build custom tools to streamline and automate the shading creation process.
About the ideal candidate:
Master or PhD in Computer Science
At least 3 years of proven experience in high-end shading graphics
Creativity and comfort in exploring and inventing novel algorithms
Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.
Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods
Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification
Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus
Programming languages: GLSL, GLES, C++, Python. SLANG is a plus
Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued
A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.
Job details are sourced from the employer's original posting.
Open job postingAbout the company
Huawei Technologies provides innovative and customized network solutions for telecom carriers around the world. Huawei holds leading positions in the global market in switching, next generation network (NGN), integrated access network, DSLAM, and intelligent network. Specializing in the areas of fixed network, mobile network, optical network, data communications, and value-added services, we strive to enable the best communication with our deep understanding of customers' needs. Huawei is dedicated to delivering long term value and potential growth to our customers. Established in 1988 and headquartered in Shenzhen, China, Huawei has already won trust from over 300 telecom carriers around the world. Our products and solutions serve over 90 countries, as well as 22 of the world's top 50 operators. Huawei’s cloud computing products provide the reliability, agility, and price-performance needed for delivering cutting-edge applications and services quickly, safely, and securely to large scale of industry verticals. Our cloud deploys various popular technologies like Docker, Kubernetes, Mesos, Openstack, SDN/NFV, Hadoop, Spark, and many more. Huawei Public Cloud now mainly launched in China (and will spread to the other parts of the world) and Private cloud is deployed in several customer locations. Huawei has 400+ Worlwide Data Centers including several public/private cloud setups.