Applicants must be currently residing in Japan and possess valid authorization to work in Japan. ((Fully remote work may be available within Japan, depending on the project requirements/needs, candidate’s seniority, experience, and location.)
■ Position Overview
We are seeking an accomplished, enthusiastic, and self-motivated Technical Designer to join our Japan-based team working on exciting projects.
In this role, you will create, implement, and refine complex, technical, and systemic design elements in a game. You will bridge the gap between creative design vision and technical execution, taking ownership of core gameplay mechanics from initial concept through final delivery.
Working within a supportive and creative team environment, you will directly shape the development of top-tier games while collaborating closely with engineering, art, and production disciplines.
■ Key Responsibilities
Technical Implementation & Prototyping
- Lead the implementation of gameplay components from end to end using advanced visual scripting (e.g. Unreal Engine Blueprints), Sequencer, and engine systems.
- Design, implement, and iterate on complex, technically challenging gameplay mechanics, narrative elements, and systems.
- Build low-fidelity prototypes to prove out gameplay ideas, mechanics, and systems early in development.
Systemic Design & Production Ownership
- Deconstruct broad feature specifications into actionable, detailed implementation tasks for designers, engineers, and technical artists.
- Drive feature production from start to finish, ensuring alignment, cross-disciplinary collaboration, and delivery on deadlines.
- Balance design ambition with production constraints while adapting designs based on iterative feedback.
Documentation & Cross-Discipline Collaboration
- Serve as a technical bridge across departments, advocating for best practices.
- Write and maintain comprehensive technical design documentation for gameplay systems, pipelines, and content.
- Communicate continuously with engineering, art, and design leadership to build implementation plans that align with feature specifications.
■Required:
- 5+ years of Technical Design industry experience.
- 1+ published AA or AAA titles in a proven technical design capacity.
- Hands-on experience with Unreal Engine, Unity, or similar proprietary engines.
- Proficiency with gameplay scripting tools and languages (e.g., C#, Lua, Unreal Blueprints or similar).
- Strong grasp of basic programming principles and system architecture.
- Proven ability to write clear, actionable technical design documentation.
- Exceptional communication and interpersonal skills to convey technical vision to cross-functional stakeholders.
■Preferred:
- Experience with advanced engine tools (e.g., UE Sequencer, state machines, or systemic content pipelines).
- Japanese working proficiency
■ Skills & Competencies
- Technical Problem-Solver – Proactive in identifying design and technical bottlenecks and independent in creating efficient solutions.
- Bridge Builder – Translates abstract creative vision into clear, actionable technical requirements for engineers and artists.
- Systemic Thinker – Deep understanding of how interconnected gameplay mechanics, technical logic, and engine architecture function together.
- Adaptable & Pragmatic – Balances creative ambition with engine performance, technical scope, and project timelines.
■What We Offer
- Opportunity to represent a highly reputed global leader in game art services.
- Competitive compensation package with performance-based incentives.
- Chance to work with some of the biggest and most exciting game developers in Japan.
- A collaborative, growth-oriented global culture.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Contract
Working Pattern: Hybrid/Remote
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