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    MO

    Mozilla

    Software

    Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

    Any, CanadaRemoteFull-timePosted 2w ago
    All Mozilla jobs

    Job description

    The role

    You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

    Responsibilities

    • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
    • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
    • Carry code review and routine upkeep so the FTE engineers can focus on performance.

    Definition of done

    A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

    Required qualifications

    • Strong C++ and/or Rust.
    • Knowledge of graphics frameworks and GPU architecture.
    • Strong debugging and optimization in a multithreaded codebase.
    • Able to work independently and lead technically in a large, mature codebase.

    Preferred

    • Shader languages; mobile/Android; open-source collaboration.

    Hiring Ranges:

    Canada Tier 1 Locations
    $145,800—$186,172 CAD
    Canada Tier 2 Locations
    $131,400—$154,600 CAD

    Job details are sourced from the employer's original posting.

    Open job posting
    MO

    About the company

    Mozilla

    Mozilla is a non-profit organization building a better technology future through open-source projects and advocacy.

    View all Mozilla jobs
    Industry
    Software
    Founded
    2003
    Open roles
    95

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