HireFT
Browse JobsHow it worksPricingAboutSuccess Stories
    Back to jobs
    UB

    Ubisoft

    Gaming

    Senior Gameplay Programmer [Unannounced Project]

    Stockholm, SwedenOn-SiteFull-timePosted 5d ago
    View all jobs

    Job description

    We are looking for a Senior Gameplay Programmer to work on an unannounced project.
    As a Senior Gameplay Programmer within our team, you will help bring dynamic and engaging gameplay experiences to life, with a strong focus on destruction systems and interactive environments. You will work closely with programmers, designers, artists, and testers to design, implement, and evolve gameplay features using our in-house engine, Snowdrop. Throughout the full lifecycle of feature development, you will contribute both to what we create and how we create it, with a meaningful impact on technical quality and player experience.

    What you’ll do 

    • Design, implement, debug, and iterate on gameplay systems related to destruction and environmental interaction in collaboration with game designers
    • Develop features in a C++ multithreaded engine using modern programming techniques
    • Own the technical realization of complex gameplay features, from early prototypes to final implementation
    • Collaborate closely with physics-aligned systems and engine features to ensure destruction behaviors feel consistent, responsive, and believable
    • Optimize systems with strong performance awareness, including algorithms, memory usage, and bandwidth considerations
    • Support designers and artists by exposing robust, usable gameplay tools and data
    • Troubleshoot and resolve gameplay and system-level issues related to destructible content and systemic interactions
    • Document systems and workflows to share knowledge and enable team adoption
    • Participate in code reviews and technical discussions to maintain high-quality, maintainable code

    What you bring to the team 

    • Strong experience programming in C++ within game development
    • Solid understanding of gameplay architecture and system-driven design
    • Interest in and practical knowledge of destruction systems, physics-adjacent gameplay, or systemic world interactions
    • Ability to work comfortably in a multithreaded, performance-critical environment
    • Clear communication skills and a collaborative, team-focused mindset

    Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

    You can also find a summary of the Massive Job Perks here.

    Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position

    All your application information will be kept confidential according to EEO & GDPR guidelines.

    Job details are sourced from the employer's original posting.

    Open job posting
    UB

    About the company

    Ubisoft

    Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

    View all Ubisoft jobs
    Industry
    Gaming
    Open roles
    281

    Interested in this role?

    Apply with HireFT

    Free to start — no card required.

    Your fit

    How well do you match?

    Sign in to see how your résumé lines up with this role.